The name for my language changed from ToySanta, to Toy. The Toy language aim at being an intermediate language between the user interface and the 'backend' of the software (written in C++).
The idea, is that the 'backend' has all the power, the user interface can be customized, and the language layer (Toy) is the 'glue' between the customization and the C++ 'backend'. A software shouldn't be an End-all-be-all. Oftentimes, the user interface is more important to productivity than some software's features.
I don't know what will come of that, but I'm doing it.